The Effect of Interaction-Display Offset on User Performance for a 3D-Widget Task in the Cave

نویسنده

  • Dmitri Lemmerman
چکیده

Interaction in Immersive Virtual Environments (VEs) is fundamentally driven by the physical actions of the user’s body. The location of rendered virtual objects is, in contrast, the free choice of the VE application designer. The goal of Dmitri Lemmerman’s masters degree project is to explore the effect of the position of rendered graphical “widgets” on user performance in the use of those widgets. The particular task chosen was color-matching: using a 3D color picking widget, users were asked to match a target color. The independent variable was a scalar describing the offset between the interaction frame-of-reference (where the user moves his physical body) and the display frame-of-reference (where the graphical feedback appears). This relationship is not unique to the color picking widget, but generalizes to a larger set of 3D widgets in VEs. In the experiment, the relative position of the widget with respect to the user is tested in three conditions. While maintaining the same interaction frame-ofreference, the relative position of the display frame-of-reference is varied: to be the same as the interaction frame-of-reference (e.g. collocation), to be displayed at a 3 inch offset, and to be displayed at a 2 feet offset from the interaction frame-ofreference. Twenty-nine users were tested in a within-subjects design. Each subject was asked to match 15 colors in each of the 3 conditions. A distance scalar was computed based on a perceptual metric. A repeated measures ANOVA test on the data revealed a significant main effect of offset with a confidence of p < .05. Paired sample t-tests between the conditions did show a significant difference between the collocated case and each of the offset cases, but did not show a significant difference between the two offset cases. These results suggest that the presence of the user’s body appears to degrade performance when it is collocated with the virtual objects on which the user must focus (as it was in one of the conditions). However, even a short offset of 3 inches seems to alleviate this problem. Studies in HMD-based VEs have demonstrated significant performance advantages to collocation and the “direct manipulation” of virtual objects. Unlike HMDbased systems, a Cave-based VE platform allows the user to see both his body as well as the virtual objects. The results of this study should inform future VE user interface design for real-world applications and spur further experimental research in human/VE interaction principles.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Subjective Usefulness of CAVE and Fish Tank VR Display Systems for a Scientific Visualization Application

The scientific visualization community increasingly uses VR display systems, but useful interaction paradigms for these systems are still an active research subject. It can be helpful to know the relative merits of different VR systems for different applications and tasks. In this paper, we report on the subjective usefulness of two virtual reality (VR) display systems, a CAVE and a Fish Tank V...

متن کامل

Characterizing the Effect of Level of Immersion on a 3D Marking Task

We present a user study comparing multiple immersive environments for the performance of a task. We expected them to perform differently but it was not obvious how they would differ. Our analysis aimed to discover the environment in which subjects performed best and the environment they preferred. The task, derived from developmental biology, requires a user interactively to label spheres distr...

متن کامل

Tangible User Interface for CAVE based on Augmented Reality Technique

This thesis presents a new 3-dimensional (3D) user interface system for a Cave Automated Virtual Environment (CAVE) application, based on Virtual Reality (VR), Augmented Reality (AR), and Tangible User Interface (TUI). We explore fundamental 3D interaction tasks with our user interface for the CAVE system. User interface (UI) is comprised of a specific set of components, including input/output ...

متن کامل

3D Interaction Widget: A Metaphor for 2D and 3D Lens Interaction

The ever-growing use of 3D graphics and the possibility of realtime interaction poses a need for methods which support manipulation tasks of 3D objects within the 3D virtual environments. The same applies to the current field of research on 3D lenses in virtual 3D city models [26] which require proper interaction metaphors for virtual lenses. Therefore, a novel 3D interaction widget is introduc...

متن کامل

Different Task Complexity Factors and Cognitive Individual ‎Differences: The Effects on EFL Writers’ Performance

This study aimed at examining the main and interaction effects of increased intentional reasoning demands, planning time, and also language learning aptitude on syntactic complexity, accuracy, lexical complexity, and fluency (CALF) of 226 EFL learners’ performance on letter writing tasks. The participants were first randomly assigned to three experimental groups to be given a task with differin...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006